Starting a MUCK: a short primer

by

Foxen/Revar 7/19/2000


Requirements

You will need a few things before you even start:

Compiling the Software

Once you have the requirements above met, you need to: That should compile the server for your Unix/Linux platform and move the binaries into the 'fb5.xx/game' directory.

Set Up the Startup Database

You will need an initial database to start your muck with. There's a couple options here.

The MUCK software itself comes with minimal.db, which contains Room #0, and a Wizard player (#1). Nothing else. With this database, you'll have to install all muf libraries and programs that you may want.

It is highly recommended that you instead use the optional starting database named base.db. This database contains the standard MUF libraries, and several very common programs, such as mufpage, and mufwhisper. To install base.db, you need to:

Running a Muck

You start the muck up by running the 'restart' script.

Once it is running, you can connect to it by using either telnet or your favorite muck client, by connecting to the muck TCP port you specified in the 'restart' script.

To log in for the first time, on the new database, you send the command 'connect #1 potrzebie' to the muck. This will log you into Wizard(#1PW). You should immediately change the password. ie: '@password potrzebie=foobar'

At this point, you can start building the core of the MUCK.

You can add new players with '@pcreate playername=password

The #1 player can make another player into a wizard with '@set *playername=W'

Become familiar with the 'help' command.